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- on mouseDown
- set the castNum of sprite 7 to 260
- updateStage()
- startTimer()
- repeat while the timer < 30
- nothing()
- end repeat
- repeat with x = 7 to 9
- puppetSprite(x, 0)
- end repeat
- repeat with x = 7 to 9
- set the cursor of sprite x to 0
- end repeat
- go("flash3")
- end
-